Using RC.EXE
A brief overview of using the Resource Compiler (RC.EXE) to build resources
This article provides a short look at how to use the Resource Compiler (RC.EXE) to create
resource files (.RES) for Visual Basic applications. Using RC.EXE directly is often
better than using the wizards provided with VB5 and 6 as you have more control over
including arbitrary data; in addition the wizard versions do not encode icons correctly.
About the Resource Compiler
The Resource Compiler compiles resource definition files (.RC files) and the
actual resource to be included (binary files such as icon, bitmap, and cursor files)
into a binary resource (.RES) file. This .RES file can then be included in any VB project,
and once the VB project is compiled, the resources are accessible to Win32 API functions
as well as the standard VB LoadResString, LoadResPicture and LoadResData
functions.
The Resource Compiler itself consists of two files:
These files come in the \Tools directory of Enterprise Editions of VB; if you don't have that
then you can download the files by looking for the VB5 Resource Add-In at MSDN
Resources can be divided into two groups:
- String resources (text strings such as "vbAccelerator")
- Binary resources (icons, bitmaps, cursors, sounds, video, and so forth)
1. String Resources
String resources are stored in a string table in the resource definition file.
Syntax
STRINGTABLE [load-option] [mem-option]
BEGIN
stringID string
.
.
.
END
The STRINGTABLE statement defines one or more string resources for an application.
String resources are simply null-terminated ASCII strings that can be loaded when needed
from the executable file, using the LoadResString function.
Parameters
-
load-option.
Specifies when the resource is to be loaded.
This optional parameter must be one of the following options:
-
PRELOAD
Resource is loaded immediately.
-
LOADONCALL
(Default) Resource is loaded when called.
-
mem-option
Specifies whether the resource is fixed or can be moved and whether or not can
be discarded. This optional parameter can be one of the following options:
-
FIXED
Resource remains at a fixed memory location.
-
MOVEABLE
Resource can be moved if necessary in order to compact memory.
-
DISCARDABLE
Resource can be discarded if no longer needed.
-
stringID.
Specifies an integer value that identifies the resource.
-
string.
Specifies one or more ASCII strings, enclosed in double quotation marks. The string
must be no longer than 255 characters and must occupy a single line in the source file.
Grouping strings in separate segments allows all related strings to be read once
in a single reading and discarded together. When possible, you should be
able to move and discard the table. The Resource Compiler allocates 16 strings per
segment and uses the identifier value to determine which segment will contain the string.
Strings with the same upper-12 bits in their identifiers are placed in the same segment.
Example
The following example demonstrates the STRINGTABLE statement:
#define IDS_HELLO 1
#define IDS_GOODBYE 2
STRINGTABLE
BEGIN
IDS_HELLO, "Hello"
IDS_GOODBYE, "Goodbye"
END
2. Binary Resources
Binary resources are not stored in the resource definition file.
The resource definition file includes only a pointer to the files containing the
binary resources, for example, icon (.ICO), bitmap (.BMP), cursor (.CUR),
sound (.WAV), and video (.AVI) files.
This pointer is called a Single-Line Statement in the resource definition file.
Syntax
nameID keyword [load-option] [mem-option] filename
Parameters
-
nameID
Specifies either a name or an integer value identifying the resource.
This ID has to be unique for every category specified by the keyword.
In the category ICON the ID 0 is reserved for the Visual Basic icon. Therefore you'll
have to start ID for ICONS at 1.
-
keyword
Specifies the type of file. This can either be one of the following standard options
or your own customised type:
-
BITMAP
Defines a bitmap (.BMP)
-
CURSOR
Defines a cursor (.CUR)
-
ICON
Defines an icon (.ICO)
-
SOUND
Defines a wave file (.WAV)
-
VIDEO
Defines a video file (.AVI)
-
load-option
Specifies when the resource is to be loaded. The parameter must be
one of the following options:
-
PRELOAD
Resource is loaded immediately.
-
LOADONCALL
(Default) Resource is loaded when called.
-
mem-option
Specifies whether the resource is fixed or can be moved and whether it can be discarded.
The parameter must be one of the following options:
-
FIXED
Resource remains at a fixed memory location.
-
MOVEABLE
Resource can be moved if necessary in order to compact memory.
-
DISCARDABLE
Resource can be discarded if no longer needed.
The default for binary resources is MOVEABLE.
-
filename
Specifies the name of the file that contains the resource. The
name must be a valid filename; it must be a full path if the file is not
in the current working directory. The path can be either a quoted or non-quoted string.
Example
The following example specifies two bitmap resources:
disk1 BITMAP disk.bmp
12 BITMAP PRELOAD diskette.bmp
RC.EXE Options
To start the Resource Compiler, use the rc command.
Syntax
rc /r [options] definition-file
Parameters
-
/r
This parameter specifies that the .RC file will only be compiled, not linked
to any executable (required for use with VB)
-
options
You can use the following options with the rc command:
- /?
Displays a list of rc command-line options.
- /fo newname
Uses newname for the name of the .RES file.
-
definition-file
The definition-file parameter specifies the name of the resource definition file
(.RC) that contains the names, types, filenames, and descriptions of the resources
to be compiled.
Example
RC /r /fo TEST32.RES TEST.RC
Note if the .RES file you re-create is part of a Visual Basic project, you
will not be able to create it if the Visual Basic project is open.
Conclusion
This article gives a brief overview of using RC.EXE to create a Resource file for use
with Visual Basic. You can see this technique used in many examples on the site; for
some specific ones try these articles:
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