vbAccelerator - Contents of code file: HLSRGB_HLSRGB.cs

using System;
using System.Drawing;

namespace Vbaccelerator.Components.Drawing
{
   /// <summary>
   /// Summary description for HLSRGB.
   /// </summary>
   public class HLSRGB
   {
      private byte red = 0;
      private byte green = 0;
      private byte blue = 0;

      private float hue = 0;
      private float luminance = 0;
      private float saturation = 0;

      public byte Red
      {
         get
         {
            return red;
         }
         set
         {
            red = value;
            ToHLS();
         }      
      }
      public byte Green
      {
         get
         {
            return green;
         }
         set
         {
            green = value;
            ToHLS();
         }
      }
      public byte Blue
      {
         get
         {
            return blue;
         }
         set
         {
            blue = value;
            ToHLS();
         }
      }
      public float Luminance
      {
         get
         {
            return luminance;
         }
         set
         {
            if ((luminance < 0.0f) || (luminance > 1.0f))
            {
               throw new ArgumentOutOfRangeException("Luminance", "Luminance
                must be between 0.0 and 1.0");
            }
            luminance = value;
            ToRGB();
         }
      }
      public float Hue
      {
         get
         {
            return hue;
         }
         set
         {
            if ((hue < 0.0f) || (hue > 360.0f))
            {
               throw new ArgumentOutOfRangeException("Hue", "Hue must be
                between 0.0 and 360.0");
            }
            hue = value;
            ToRGB();
         }
      }
      public float Saturation
      {
         get
         {
            return saturation;
         }
         set
         {
            if ((saturation < 0.0f) || (saturation > 1.0f))
            {
               throw new ArgumentOutOfRangeException("Saturation", "Saturation
                must be between 0.0 and 1.0");
            }
            saturation = value;
            ToRGB();
         }
      }

      public Color Color
      {
         get
         {
            Color c = Color.FromArgb(red, green, blue);
            return c;
         }
         set
         {
            red = value.R;
            green = value.G;
            blue = value.B;
            ToHLS();
         }
      }

      public void LightenColor(float lightenBy)
      {
         luminance *= (1.0f + lightenBy);
         if (luminance > 1.0f)
         {
            luminance = 1.0f;
         }
         ToRGB();
      }

      public void DarkenColor(float darkenBy)
      {
         luminance *= darkenBy;
         ToRGB();
      }
      

      public HLSRGB(Color c)
      {
         red = c.R;
         green = c.G;
         blue = c.B;
         ToHLS();
      }

      public HLSRGB(float hue, float luminance, float saturation)
      {
         this.hue = hue;
         this.luminance = luminance;
         this.saturation = saturation;
         ToRGB();
      }

      public HLSRGB(byte red, byte green, byte blue)
      {
         this.red = red;
         this.green = green;
         this.blue = blue;
      }

      public HLSRGB(HLSRGB hlsrgb)
      {
         this.red = hlsrgb.Red;
         this.blue = hlsrgb.Blue;
         this.green = hlsrgb.Green;
         this.luminance = hlsrgb.Luminance;
         this.hue = hlsrgb.Hue;
         this.saturation = hlsrgb.Saturation;
      }

      public HLSRGB()
      {
      }

      private void ToHLS() 
      {         
         byte minval = Math.Min(red, Math.Min(green, blue));
         byte maxval = Math.Max(red, Math.Max(green, blue));

         float mdiff  = (float)(maxval - minval);
         float msum   = (float)(maxval + minval);
   
         luminance = msum / 510.0f;

         if (maxval == minval) 
         {
            saturation = 0.0f;
            hue = 0.0f; 
         }   
         else 
         { 
            float rnorm = (maxval - red) / mdiff;      
            float gnorm = (maxval - green) / mdiff;
            float bnorm = (maxval - blue) / mdiff;   

            saturation = (luminance <= 0.5f) ? (mdiff / msum) : (mdiff /
             (510.0f - msum));

            if (red == maxval) 
            {
               hue = 60.0f * (6.0f + bnorm - gnorm);
            }
            if (green == maxval) 
            {
               hue = 60.0f * (2.0f + rnorm - bnorm);
            }
            if (blue  == maxval) 
            {
               hue = 60.0f * (4.0f + gnorm - rnorm);
            }
            if (hue > 360.0f) 
            {
               hue = hue - 360.0f;
            }
         }
      }

      private void ToRGB() 
      {
         if (saturation == 0.0) // Grauton, einfacher Fall
         {
            red = (byte)(luminance * 255.0F);
            green = red;
            blue = red;
         }
         else
         {
            float rm1;
            float rm2;
         
            if (luminance <= 0.5f) 
            {
               rm2 = luminance + luminance * saturation;
            }
            else
            {
               rm2 = luminance + saturation - luminance * saturation;
            }
            rm1 = 2.0f * luminance - rm2;
            red   = ToRGB1(rm1, rm2, hue + 120.0f);   
            green = ToRGB1(rm1, rm2, hue);
            blue  = ToRGB1(rm1, rm2, hue - 120.0f);
         }
      }

      private byte ToRGB1(float rm1, float rm2, float rh)
      {
         if (rh > 360.0f) 
         {
            rh -= 360.0f;
         }
         else if (rh <   0.0f) 
         {
            rh += 360.0f;
         }
 
         if (rh <  60.0f) 
         {
            rm1 = rm1 + (rm2 - rm1) * rh / 60.0f;   
         }
         else if (rh < 180.0f) 
         {
            rm1 = rm2;
         }
         else if (rh < 240.0f) 
         {
            rm1 = rm1 + (rm2 - rm1) * (240.0f - rh) / 60.0f; 
         }
                   
         return (byte)(rm1 * 255);
      }
      
   }
}